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entity.set_visibility

Overview

  • Show or hide a character. Default mode toggles mesh visibility only (input/movement/collision remain functional). action=status (default): show actor/mesh visibility and all hide reasons. action=hide / show / toggle: change visibility. mode=mesh (default) toggles only the visual SkeletalMeshComponents. mode=actor uses UB1VisibilityManager to hide the entire actor (may break input/movement; use only for debug). reason= overrides the default CLI reason in actor mode.

Metadata

Field Value
Display Set Character Visibility
Category entity
Access UserCheat
Scope B1Multicast
Tags
Aliases EntitySetVisibility

Parameters

Name Type Required Default Description
entity_id entityId no Target character (default: possessed)
action string no status status (default), show, hide, toggle
mode string no mesh mesh (default) or actor
reason string no Hide reason for actor mode (default: CLI_Visibility)

Usage

await inzoi.cli.execute('entity.set_visibility', {
  entity_id: 0, // optional
  action: 'status', // optional
  mode: 'mesh', // optional
  reason: '', // optional
});