entity.set_scale
Overview
- Scale the character: skeletal mesh, capsule (half-height + radius), B2 HalfHeight, and MaxWalkSpeed are all scaled together. Speed uses sqrt curve for gentle falloff. NavMesh agent size is unchanged (navigation still works). When targeting the possessed Zoi (no entity_id), smart-mode cameras (QuarterView / ShoulderView) are also scaled. action=get: returns mesh scale, walk speed, camera scale, capsule half-height and radius. action=set scale=: applies full scale (0.05~5.0). action=reset: restores all scaled values to their originals.
| Field |
Value |
| Display |
Set Entity Scale |
| Category |
entity |
| Access |
UserCheat |
| Scope |
B1Multicast |
| Tags |
— |
| Aliases |
EntitySetScale |
Parameters
| Name |
Type |
Required |
Default |
Description |
| entity_id |
entityId |
no |
— |
Target entity ID (default: possessed) |
| action |
string |
no |
get |
get (default), set, or reset |
| scale |
float |
no |
— |
Uniform scale factor: 0.05 (tiny) ~ 5.0 (giant) |
Usage
await inzoi.cli.execute('entity.set_scale', {
entity_id: 0, // optional
action: 'get', // optional
scale: 0.0, // optional
});