smartbuild.set_floor_texture
Overview
- Apply a user-provided PNG/JPG image as a floor (or ceiling) material (via inZOI MyTexture). If file_path is given, that file is used; otherwise the Windows clipboard image is tried first (CF_PNG / CF_DIBV5 / CF_DIB), and if none is present a file picker is shown. Specify floor_level and/or room_index to narrow the target; omit both to apply to every room. target: floor (default) or ceiling. A Floor snapshot (before/after) is pushed onto the Build Undo stack in build mode or the play-mode mini-undo stack in play mode, so Ctrl+Z (Ctrl+Y / Ctrl+Shift+Z for redo) restores the previous look.
| Field |
Value |
| Display |
Set Floor/Ceiling Texture (Imported Image) |
| Category |
smartbuild |
| Access |
ScriptCheat |
| Scope |
B1Standalone |
| Tags |
Experimental |
| Aliases |
— |
Parameters
| Name |
Type |
Required |
Default |
Description |
| file_path |
string |
no |
— |
Absolute path to a PNG/JPG file. If omitted, the Windows clipboard image is used when available; otherwise a file dialog is opened. |
| floor_level |
int |
no |
— |
Filter by floor level (default: all floors) |
| room_index |
int |
no |
— |
Room index within floor (from build.scan_floors). Omit for all rooms. |
| target |
string |
no |
floor |
floor (default) or ceiling |
| site_id |
string |
no |
— |
Optional. Target site (from smartbuild.pick_surface_at_screen). Default: current site. |
Usage
await inzoi.cli.execute('smartbuild.set_floor_texture', {
file_path: '', // optional
floor_level: 0, // optional
room_index: 0, // optional
target: 'floor', // optional
site_id: '', // optional
});