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movement.reset_zoi

Overview

  • Force-recovers a stuck/bugged character: clears current+queued interactions, stops action/anim, resets movement/path, releases grab, clears buffs, disembarks vehicle. By default also teleports to a safe spawn (home/nearest spawner); pass teleport=false to reset in place. Pass gated=true to use the player-facing rescue instead (gates infant/dying, fade/toast, deferred).

Metadata

Field Value
Display Reset Zoi
Category movement
Access UserCheat
Scope B2Authority
Tags
Aliases ResetZoi

Parameters

Name Type Required Default Description
entity_id entityId no Target entity ID (default: possessed)
teleport bool no true Also teleport to a safe spawn (default: true; ignored if gated)
gated bool no false Use the player-facing rescue (gates infant/dying, fade/toast, deferred). Overrides teleport.

Usage

await inzoi.cli.execute('movement.reset_zoi', {
  entity_id: 0, // optional
  teleport: true, // optional
  gated: false, // optional
});