movement.reset_zoi
Overview
- Force-recovers a stuck/bugged character: clears current+queued interactions, stops action/anim, resets movement/path, releases grab, clears buffs, disembarks vehicle. By default also teleports to a safe spawn (home/nearest spawner); pass teleport=false to reset in place. Pass gated=true to use the player-facing rescue instead (gates infant/dying, fade/toast, deferred).
| Field |
Value |
| Display |
Reset Zoi |
| Category |
movement |
| Access |
UserCheat |
| Scope |
B2Authority |
| Tags |
— |
| Aliases |
ResetZoi |
Parameters
| Name |
Type |
Required |
Default |
Description |
| entity_id |
entityId |
no |
— |
Target entity ID (default: possessed) |
| teleport |
bool |
no |
true |
Also teleport to a safe spawn (default: true; ignored if gated) |
| gated |
bool |
no |
false |
Use the player-facing rescue (gates infant/dying, fade/toast, deferred). Overrides teleport. |
Usage
await inzoi.cli.execute('movement.reset_zoi', {
entity_id: 0, // optional
teleport: true, // optional
gated: false, // optional
});