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07.DataEditor

Purpose

In this step, we'll use ModKit's Data Editor to edit the hair's detailed data in more detail, and configure the hair in the customization menu to accurately display the intended information.

This procedure is an additional setting step after basic hair creation, and it involves linking materials, meshes, and customization options (two-tone, Highlight Color, cut, etc.) to the data structure.


Composition Summary

data table role
AppearanceHairMesh.json Register information about the actual hair resources (FBX, material, skeleton, hat correspondence, etc.)
AppearanceHair.json Registering hair items displayed in the customizing UI (thumbnail, PartsId, subcategory, etc.)
AppearanceParts.json PartsId Define a set of customizing features that are activated according to (two-tone, cut, Highlight Color, etc.)

Step-by-step detailed editing process

1. AppearanceHairMesh.j

  1. Running the Open Data Editor
  2. AppearanceHairMesh.json Select tab
  3. Check the hair ID you are currently working on
  4. Check and correct the following items:
item explanation
Id Hair Unique ID (Gender + Style combination)
Thumbnail Preset icon image
Mesh Imported Skeletal Mesh ( SKM_AssetName )
Materials Connected Material Instance ( MI_AssetName )
GroupId Bundle ID of hair presets of the same series
HatTypeMesh Replacement mesh settings for each hat type
bEnableHairCutHeight Whether the cut function is activated when wearing a hood
MatchingGenderId / MatchingBodyAgeId Matching Hair ID by Gender/Age Group
⚙️

This table manages the actual resource structure. If the input is incorrect, the customization items will be displayed, but the mesh will not load.


List of hat types used in inZOI

HatType ID Reference image Details
Default Default Hat Basically, the hat type can be applied as Default.
Additional Beanie/Fedora types may be required depending on your hairstyle.
  • example
    • Regular hat - version with ponytail
    • Beanie - Ponytail Removed Version
Beanie Beanie
Fedora Fedora
Durag Durag When wearing a durag type hat, it is recommended to change the hair to a bald type.
SKM_Male_Hair_Bald_001
Helmet Helmet When wearing a helmet type hat, it is recommended to replace the hair with a bald type.
SKM_Male_Hair1Bald_001

HairMesh Hat version HairMesh
Full HairMesh Hat Version HairMesh

2. Register AppearanceHair.json

  1. AppearanceHair.json Select tab
  2. Add items for UI display
  3. Enter the following fields
item explanation
Id Hair Unique ID (Gender + Style combination)
ID identical to the Group ID specified in AppearanceHairMesh
Thumbnail Preset G
GenderType / BodyAgeType Applicable gender and age group
SubCategories Hair (Male/Female) Short
Hair (Male/Female) Medium
Hair (Male/Female) Long
Hair (Male/Female) Ponytail
PartsId Select a custom feature set
( Hair_00 , Hair_01 etc)
Variants Hair Unique ID
When grouping color variations into a set, enter the variation ID in Variants.
💡

PartsId The UV2 feature set is automatically determined based on

  • Hair_00: Single color hair
  • Hair_None: Hair with no function (e.g. bald type)


3. Register AppearanceParts.json (Optional/Advanced Settings)

This step is only necessary when you want to have fine-grained control over customization features. For example, you might want to limit the number of Highlight colors or enable only certain cut features.

Rather than adding a new one, we recommend that you refer to the table below and select one of the currently registered IDs to use.

PartsId TipColor 2ndColor Highlight Color1 Highlight Color2 Highlight Color3 HairCut
Hair_00 Base Color
Hair_00_B Base Color - Cut
Hair_01 Base Color Two-tone Highlight 1 Highlight 2 Highlight 3 Cut
Hair_01_B Base Color Two-tone Highlight 1 Highlight 2 Highlight 3 Cut
Hair_01_C Base Color Two-tone Highlight 1 Highlight 2 Highlight 3
Hair_02 Base Color - Highlight 1 - - -
Hair_02_B Base Color - Highlight 1 - - Cut
Hair_02_C Base Color - Highlight 1 Different version of numerical values in Hair_02
Hair_02_NoScalp Base Color - Highlight 1 - - -
Hair_03 Base Color Two-tone Highlight 1 - - Cut
Hair_03_B Base Color Two-tone Highlight 1 Cut
Hair_04 Base Color Two-tone - Cut
Hair_04_B Base Color Two-tone - -
Hair_05 Base Color Two-tone Highlight 1 Highlight 2 - Cut
Hair_None - -

Things to check

item Things to check
Are the hair mesh and material correctly connected to the AppearanceHairMesh? Basically, check if the default settings in the Modkit editor are applied properly.
Are Thumbnail, GenderType, and PartsId entered correctly in AppearanceHair? Basically, check if the default settings in the Modkit editor are applied properly.
Does the PartsId match the feature set ( Hair_00 / Hair_01 etc.) Refer to the PartsID list table to confirm that you have used an ID that has the desired function.

Mistake-avoidance tips

situation cause How to solve
Color change not working PartsId error ( Hair_00 optional) Hair_01 Change to the ideal set
Hair not replaced when wearing a hat Missing HatTypeMesh Register HatTypeMesh in AppearanceHairMesh.json

Summary of this section

Checklist Whether completed
AppearanceHairMesh.json verification complete
AppearanceHair.json verification complete
Check thumbnail/material/mesh path
Data Editor save and load test complete

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