| TargetTags | TArray | Target tags used to evaluate the preference state when an interaction starts. | |
| QueueId | int64 | Interaction queue that owns this reaction context. | |
| bIsFood | bool | Whether the interaction target is food. | |
| bIsSpoiledFood | bool | Whether the interaction target is spoiled food. | |
| bReactionEnabled | bool | Whether preference effects were applied when the interaction started. | |
| State | EB1PreferenceState | Preference state selected for this interaction. | |
| PreferenceId | FName | Preference selected for this interaction. | |
| InnerThoughtGroupId | FName | Inner thought displayed for this preference reaction. | |
| StartEmotionTendency | EB1EmotionTendency | Main emotion tendency captured when the interaction started. | |
| bEmotionPolarityChanged | bool | Permanently records a Positive-to-Negative or Negative-to-Positive transition. | |