B1WorldMissionTableRow
- Data table row defining a world mission, including its check scope, conditions, and completion script.
* World missions are shared goals that can be triggered when any one character completes them.
| Property | Type | Description | Metadata |
|---|---|---|---|
| CheckType | EB1WorldMissionCheckType | Scope at which this world mission is evaluated (Character, Family, or World). | Category: B1WorldMissionTableRow |
| bIsRepeat | bool | Whether this mission repeats after completion. | Category: B1WorldMissionTableRow |
| RepeatCount | int32 | Maximum number of times this mission can repeat; 0 means unlimited. | Category: B1WorldMissionTableRow |
| Conditions | TArray | List of conditions that must all be satisfied to complete this world mission. | Category: B1WorldMissionTableRow |
| CompleteMissionId | FName | ID of the world mission script to execute upon completion. | Category: B1WorldMissionTableRow Foreign: Script_WorldMission.Id |
| PlayingNotOldestFamilySystemMessageId | FString | String table key for the system message shown when a non-oldest family member triggers this mission. | Category: B1WorldMissionTableRow |
| Id | FName | Unique Id | Category: B1TableRowBase |
| Comment | FString | Dev Comment | Category: B1TableRowBase |