| LevelName | FName | Level name this camera setting applies to. | Category: B1WorldMapCameraSetting |
| CameraLocation | FVector | World-space location of the world map camera. | Category: B1WorldMapCameraSetting |
| CameraRotation | FRotator | Rotation of the world map camera. | Category: B1WorldMapCameraSetting |
| CameraDistance | float | Distance from the camera to its focus point. | Category: B1WorldMapCameraSetting |
| CameraMoveSpeed | float | Movement speed of the camera in world map mode. | Category: B1WorldMapCameraSetting |
| MapModeMinMaxX | FVector2D | Minimum and maximum X-axis boundary values for the world map camera. | Category: B1WorldMapCameraSetting |
| MapModeMinMaxY | FVector2D | Minimum and maximum Y-axis boundary values for the world map camera. | Category: B1WorldMapCameraSetting |
| PostProcessSetting | FB1WorldMapPostProcessSetting | Post-process settings applied when the world map is opened. | Category: B1WorldMapCameraSetting |
| PrevCameraBlendOut | FB1WorldMapCameraBlendSetting | Blend settings for the previous camera blending out when entering map UI. | Category: B1WorldMapCameraSetting |
| CurrentCameraBlendIn | FB1WorldMapCameraBlendSetting | Blend settings for the world map camera blending in when entering map UI. | Category: B1WorldMapCameraSetting |
| CurrentCameraBlendOut | FB1WorldMapCameraBlendSetting | Blend settings for the world map camera blending out when exiting map UI. | Category: B1WorldMapCameraSetting |
| PrevCameraBlendIn | FB1WorldMapCameraBlendSetting | Blend settings for the previous camera blending back in when returning from map UI. | Category: B1WorldMapCameraSetting |
| HideMapModeDataLayerPath | FString | Data layer path for assets to hide when map mode is active. | Category: DataLayerSettings |
| ShowMapModeDataLayerPath | FString | Data layer path for assets to show when map mode is active. | Category: DataLayerSettings |
| ShowMapModeHighQualityDataLayerPath | FString | Data layer path for assets to show when map mode is active and graphic option is over high quality. | Category: DataLayerSettings |
| OceanLayerPath | FString | Data layer path for the ocean layer. | Category: DataLayerSettings |