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B1VehicleTableRow

  • Table row defining a purchasable vehicle, including its type, display info, assets, price, and available colors.
PropertyTypeDescriptionMetadata
TypeEB1VehicleTypeThe type of vehicle (car, motorcycle, ship, or bicycle).Category: B1VehicleTableRow
DisplayNameTextIdFStringLocalized text ID for the vehicle's display name.Category: B1VehicleTableRow
StringTableKey: Id
DescriptionTextIdFStringLocalized text ID for the vehicle's description.Category: B1VehicleTableRow
StringTableKey: Id
VehicleTemplateIdFNameID of the vehicle template defining part layout and physical dimensions.Category: B1VehicleTableRow
Foreign: VehicleTemplate.Id
AssetTSoftObjectPtrSoft reference to the Blueprint asset used to spawn this vehicle.Category: B1VehicleTableRow
StaticMeshAssetTSoftObjectPtrSoft reference to the static mesh used for simulation-mode rendering.Category: B1VehicleTableRow
SimulationDriverMeshSetIdFNameID of the simulation driver mesh set used in simulation mode.Category: B1VehicleTableRow
IconTSoftObjectPtrIcon texture for UI display (scheduled for removal).Category: B1VehicleTableRow
PurchasableLevelTArrayList of map (level) IDs where this vehicle can be purchased.Category: B1VehicleTableRow
Foreign: Map.Id
Priceint32Purchase price of the vehicle.Category: B1VehicleTableRow
bDisableSimulationRandomVehicleColorboolWhen true, simulation-mode vehicles of this type are not randomly colored.Category: B1VehicleTableRow
ColorTArrayList of available color variants for this vehicle.Category: B1VehicleTableRow
RequiredSkillLevelint32Minimum skill level required to purchase this vehicle.Category: B1VehicleTableRow
ClampMin: 0
ThumbnailTSoftObjectPtrThumbnail image used in vehicle selection UI.Category: B1VehicleTableRow
IdFNameUnique IdCategory: B1TableRowBase
CommentFStringDev CommentCategory: B1TableRowBase