| EntityId | FB1EntityId | The entity ID of the vehicle to spawn. | |
| OwnerEntityId | int64 | The entity ID of the character who owns this vehicle. | |
| VehicleDtId | FName | The data table ID of the vehicle definition. | |
| WorldLocation | FVector | The world location at which to spawn the vehicle. | |
| WorldRotation | FRotator | The world rotation applied to the vehicle at spawn. | |
| ControlSubject | EB1VehicleControlSubject | The subject that controls this vehicle. | |
| ColorId | FName | The color ID used to tint the vehicle's material. | |
| ColorLookUp | float | The lookup value for color variation within the material. | |
| SimulationDriverMeshId | FName | The mesh ID used for the simulated driver representation. | |
| LightFlag | EB1VehicleLight | The bitmask of active vehicle lights. | |
| bIsOwnerlessVehicle | bool | Whether this vehicle has no owner and is considered ownerless. | |
| bIsStolenDriving | bool | Whether this vehicle is being driven by a thief. | |
| DynamicData | FB1VehicleDynamicData | 스폰 시점의 Speed/SteeringAngle 스냅샷. 이미 주행 중인 차량이 AOI 진입 등으로 스폰될 때, 다음 갱신 패킷이 오기 전까지 속도 0으로 보이는 문제를 방지한다. | |