B1VehicleAccidentTableRow
- Table row defining the outcome reactions for both the vehicle and its target in an accident scenario.
| Property | Type | Description | Metadata |
|---|---|---|---|
| SelfReaction | EB1VehicleAccidentReactionType | Reaction type applied to the vehicle (self) in this accident scenario. | Category: B1VehicleAccidentTableRow |
| TargetReaction | EB1VehicleAccidentReactionType | Reaction type applied to the collision target in this accident scenario. | Category: B1VehicleAccidentTableRow |
| StartScriptId | FName | Script ID executed when this accident scenario starts. | Category: B1VehicleAccidentTableRow Foreign: Script.Id |
| ImprisonmentScriptId | FName | Script ID executed when the imprisonment caused by this accident is actually carried out. | Category: B1VehicleAccidentTableRow Foreign: Script.Id |
| bHandleCarAccidentLog | bool | Whether a car accident log entry should be recorded for this scenario. | Category: B1VehicleAccidentTableRow |
| PrisonEventRatio | float | Probability (0.0 to 1.0) that a prison event is triggered by this accident. | Category: B1VehicleAccidentTableRow ClampMax: 1.000000 ClampMin: 0.000000 |
| bUseAutoSkip | bool | Whether the accident sequence can be auto-skipped after a delay. | Category: B1VehicleAccidentTableRow |
| AutoSkipStartTime | float | Time in seconds before the auto-skip activates. | Category: B1VehicleAccidentTableRow ClampMin: 0.000000 |
| SkipTimeScale | float | Time scale applied during the skip playback. | Category: B1VehicleAccidentTableRow ClampMin: 0.000000 |
| Id | FName | Unique Id | Category: B1TableRowBase |
| Comment | FString | Dev Comment | Category: B1TableRowBase |