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B1VehicleAccidentTableRow

  • Table row defining the outcome reactions for both the vehicle and its target in an accident scenario.
PropertyTypeDescriptionMetadata
SelfReactionEB1VehicleAccidentReactionTypeReaction type applied to the vehicle (self) in this accident scenario.Category: B1VehicleAccidentTableRow
TargetReactionEB1VehicleAccidentReactionTypeReaction type applied to the collision target in this accident scenario.Category: B1VehicleAccidentTableRow
StartScriptIdFNameScript ID executed when this accident scenario starts.Category: B1VehicleAccidentTableRow
Foreign: Script.Id
ImprisonmentScriptIdFNameScript ID executed when the imprisonment caused by this accident is actually carried out.Category: B1VehicleAccidentTableRow
Foreign: Script.Id
bHandleCarAccidentLogboolWhether a car accident log entry should be recorded for this scenario.Category: B1VehicleAccidentTableRow
PrisonEventRatiofloatProbability (0.0 to 1.0) that a prison event is triggered by this accident.Category: B1VehicleAccidentTableRow
ClampMax: 1.000000
ClampMin: 0.000000
bUseAutoSkipboolWhether the accident sequence can be auto-skipped after a delay.Category: B1VehicleAccidentTableRow
AutoSkipStartTimefloatTime in seconds before the auto-skip activates.Category: B1VehicleAccidentTableRow
ClampMin: 0.000000
SkipTimeScalefloatTime scale applied during the skip playback.Category: B1VehicleAccidentTableRow
ClampMin: 0.000000
IdFNameUnique IdCategory: B1TableRowBase
CommentFStringDev CommentCategory: B1TableRowBase