B1UITableRow
- Table row defining a UI widget entry including its category, widget class, layer, creation type, and open group settings.
| Property | Type | Description | Metadata |
|---|---|---|---|
| Category | EB1UICategory | UI category (Common, Lobby, or InGame) for this widget. | Category: UI |
| Widget | TSoftClassPtr | Soft class reference to the user widget blueprint for this UI entry. | Category: UI |
| ZOrder | int32 | Z-order used when this widget is auto-created or lazily created. | Category: UI |
| LayerName | FB1TableRowName | UI layer name that this widget is placed in. | Category: UI Foreign: UILayer.Id ReferTo: DT_UILayer |
| CreationType | EB1WidgetCreationType | Determines when and how this widget is instantiated. | Category: UI |
| CustomCursorSetName | FName | Name of the custom cursor set to use while this widget is visible; None means the system default cursor. | Category: UI |
| bAlwaysShowCursor | bool | When true, the mouse cursor is always visible while this widget is open, regardless of input mode. | Category: UI |
| bDisableDLSSFG | bool | When true, DLSS Frame Generation is disabled while this widget is open. | Category: UI |
| bModal | bool | When true, this widget acts as a modal, blocking input to widgets behind it. | Category: UI |
| UI Open Group | FB1UIOpenGroup | Open group settings controlling mutual exclusion and linked open/close behavior. | Category: UI DisplayName: UI Open Group |
| Id | FName | Unique Id | Category: B1TableRowBase |
| Comment | FString | Dev Comment | Category: B1TableRowBase |