| MemoryDtId | FName | Data table row ID of the memory definition. | |
| TargetEntityId | FB1EntityId | Entity ID of the target this memory is about. | |
| TargetSocialContextState | EB1SocialContextState | Social context state on the target's side. | |
| SelfSocialContextState | EB1SocialContextState | Social context state on the owner's (self) side. | |
| SelfMoodScore | float | Accumulated mood score on the owner's (self) side. | |
| TargetMoodScore | float | Accumulated mood score on the target's side. | |
| Cooltime | int64 | Tick time until which this memory is on cooldown. | |
| bIsUnread | bool | Whether this memory has not yet been read in the UI. | |