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B1TargetMemory

  • Runtime memory a character holds toward a specific target, tracking both sides' social context
    * state, mood scores, cooldown, and read status.
PropertyTypeDescriptionMetadata
MemoryDtIdFNameData table row ID of the memory definition.
TargetEntityIdFB1EntityIdEntity ID of the target this memory is about.
TargetSocialContextStateEB1SocialContextStateSocial context state on the target's side.
SelfSocialContextStateEB1SocialContextStateSocial context state on the owner's (self) side.
SelfMoodScorefloatAccumulated mood score on the owner's (self) side.
TargetMoodScorefloatAccumulated mood score on the target's side.
Cooltimeint64Tick time until which this memory is on cooldown.
bIsUnreadboolWhether this memory has not yet been read in the UI.