| VariationType | EB1StateVariationType | The type of variation to apply when this state is entered. | Category: B1StateVariation |
| S1 | FName | A generic string parameter used by certain variation types. | Category: B1StateVariation |
| F1 | float | A generic float parameter used by certain variation types. | Category: B1StateVariation |
| StaticMeshAsset | TSoftObjectPtr | The static mesh asset to swap to when this variation is applied. | Category: B1StateVariation |
| FXAsset | TSoftClassPtr | The Niagara FX object class to spawn when this variation is applied. | Category: B1StateVariation |
| MaterialAsset | TSoftObjectPtr | The material instance asset to apply when this variation is applied. | Category: B1StateVariation |
| AnimId | FName | The animation ID to play when this variation is applied. | Category: B1StateVariation |
| TextureAsset | TSoftObjectPtr | The texture asset applied when this variation is a texture change. | Category: B1StateVariation |
| SoundAsset | TSoftObjectPtr | The MetaSound source asset played when this variation is applied. | Category: B1StateVariation |
| VisibilityComponentName | FName | The name of the component whose visibility is toggled by this variation. | Category: B1StateVariation |