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B1StateVariation

  • Defines a single state variation applied to an object when its state changes, such as mesh swaps or FX playback.
PropertyTypeDescriptionMetadata
VariationTypeEB1StateVariationTypeThe type of variation to apply when this state is entered.Category: B1StateVariation
S1FNameA generic string parameter used by certain variation types.Category: B1StateVariation
F1floatA generic float parameter used by certain variation types.Category: B1StateVariation
StaticMeshAssetTSoftObjectPtrThe static mesh asset to swap to when this variation is applied.Category: B1StateVariation
FXAssetTSoftClassPtrThe Niagara FX object class to spawn when this variation is applied.Category: B1StateVariation
MaterialAssetTSoftObjectPtrThe material instance asset to apply when this variation is applied.Category: B1StateVariation
AnimIdFNameThe animation ID to play when this variation is applied.Category: B1StateVariation
TextureAssetTSoftObjectPtrThe texture asset applied when this variation is a texture change.Category: B1StateVariation
SoundAssetTSoftObjectPtrThe MetaSound source asset played when this variation is applied.Category: B1StateVariation
VisibilityComponentNameFNameThe name of the component whose visibility is toggled by this variation.Category: B1StateVariation