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B1SocialEventTemplateTableRow

PropertyTypeDescriptionMetadata
bHideUIboolWhether the event UI should be hidden during this social event.Category: B1SocialEventTemplateTableRow
IsRepeatableboolOnly templates with this enabled show the weekly repeat checkbox in the creation UI. Whether it actually repeats is up to the user's choice.Category: B1SocialEventTemplateTableRow
RepeatReminderMessageIdFNameReminder message sent when a repeating occurrence starts. Nothing is sent if None.Category: B1SocialEventTemplateTableRow
Foreign: CustomMobileMessage.Id
RepeatDisbandMessageIdFNameMessage sent when the repeating event is disbanded because too few members remain. Nothing is sent if None.Category: B1SocialEventTemplateTableRow
Foreign: CustomMobileMessage.Id
SocialEventTypeEB1SocialEventTypeThe type classification of this social event.Category: B1SocialEventTemplateTableRow
AutoScenarioPlayMinuteint32The delay in in-game minutes before the auto scenario starts playing.Category: B1SocialEventTemplateTableRow
PresetObjectCategoryFNameThe object category used for the event preset.Category: B1SocialEventTemplateTableRow
Foreign: ObjectCategory.Category
FailConditionIdFNameThe condition ID that triggers early event failure.Category: B1SocialEventTemplateTableRow
Foreign: Condition_SocialEvent.Id
GuideMainTextIdFStringThe string table key for the main guide text shown to the player.Category: B1SocialEventTemplateTableRow
StringTableKey: Id
GuideSubTextIdFStringThe string table key for the sub guide text shown to the player.Category: B1SocialEventTemplateTableRow
StringTableKey: Id
ActionInfosTArrayThe list of actions available during this social event.Category: B1SocialEventTemplateTableRow
RecommendSiteInfosTArrayThe list of recommended site configurations for this event.Category: B1SocialEventTemplateTableRow
ArrivedRoomPurposeIdFNameThe room purpose ID to move to after arriving at the event site. None means no room movement.Category: B1SocialEventTemplateTableRow
Foreign: RoomPurpose.Id
MoodsTArrayThe mood tags associated with this social event.Category: B1SocialEventTemplateTableRow
bGhostAvailableboolWhether ghost characters are allowed to participate in this event.Category: B1SocialEventTemplateTableRow
DisableAutonomyDuringScenarioboolWhether autonomy behavior is disabled during the scenario.Category: B1SocialEventTemplateTableRow
UIVisibleInfoFB1SocialEventUIVisibleInfoUI visibility configuration for this event template.Category: B1SocialEventTemplateTableRow
LoadingScreenUITypeEB1UITypeEvent-specific loading screen UI type. None uses the default loading screen.Category: B1SocialEventTemplateTableRow
EventTypeEB1SiteEventTypeThe type category of this site event (e.g., social, career, world).Category: B1SiteEventTableRow
EventCategoryFNameThe category name used to group related site events together.Category: B1SiteEventTableRow
DisplayInfoFB1SiteEventDisplayInfoThe UI display information (name, description, icons) for this site event.Category: B1SiteEventTableRow
ConditionInfoFB1SiteEventConditionInfoThe condition that must be satisfied to create or attend this site event.Category: B1SiteEventTableRow
DurationHourint32The duration of this site event in in-game hours.Category: B1SiteEventTableRow
ScheduleInfoIdFNameThe schedule info ID that defines when this event can be scheduled.Category: B1SiteEventTableRow
Foreign: ScheduleInfo.Id
RoleInfosTArrayThe list of role definitions that participants fill during this event.Category: B1SiteEventTableRow
SpawnObjectInfosTArrayThe list of objects to spawn at the event site when the event begins.Category: B1SiteEventTableRow
IsFixedOverrideTimelineboolWhether this event uses a fixed override timeline that cannot be overridden by other schedules.Category: B1SiteEventTableRow
bAutoGrantDoorPrivilegeboolWhether door privileges are automatically granted to event members (e.g., false for housewarming/halloween events).Category: B1SiteEventTableRow
IdFNameUnique IdCategory: B1TableRowBase
CommentFStringDev CommentCategory: B1TableRowBase