B1SocialEventStateData
- Stores the full runtime state of a social event, including timing, actions, and scenario flags.
| Property | Type | Description | Metadata |
|---|---|---|---|
| SocialEventDtId | FName | The data table ID of the social event template being played. | Category: B1SocialEventStateData |
| CustomEventName | FString | A custom display name for this event instance, if specified by the player. | Category: B1SocialEventStateData |
| SiteId | FName | The site ID where this social event is taking place. | Category: B1SocialEventStateData |
| EventStartTime | int64 | The in-game start time of this event as a Unix timestamp. | Category: B1SocialEventStateData |
| EventEndTime | int64 | The in-game end time of this event as a Unix timestamp. | Category: B1SocialEventStateData |
| IsScenarioFlag | bool | Whether this event is currently running a scripted scenario. | Category: B1SocialEventStateData |
| ScenarioActionStateDatas | TMap | The map of scenario action IDs to their current state data. | Category: B1SocialEventStateData |
| NormalActionStateDatas | TMap | The map of normal action IDs to their current state data. | Category: B1SocialEventStateData |
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See alsoSocial
- EB1SocialEventActionFinishOption
- EB1SocialEventActionTargetType
- SocialEventTemplate Data Guide
- FB1SocialContext
- FB1SocialEventActionCondition
- FB1SocialEventActionInfo
- FB1SocialEventActionStateData
- FB1SocialEventInteractionTargetInfo
- FB1SocialEventMeetingKey
- FB1SocialEventRecommendSiteInfo
- FB1SocialEventTemplateTableRow
- FB1SocialEventUIVisibleInfo