B1SocialContext
- Structure that stores runtime social context data for a character interaction.
* Tracks the talk behavior type, context state, latest memory, cooldown, and mood score.
| Property | Type | Description | Metadata |
|---|---|---|---|
| TalkBehaviorType | EB1TalkBehaviorType | Talk behavior type determining the conversational tone of this social context. | |
| SocialContextState | EB1SocialContextState | Current state of this social context (Invalid, Active, or Solved). | |
| LatestContextMemory | FName | ID of the most recent memory associated with this social context. | |
| ActivatedTime | int64 | Tick time when this social context was activated (0 if not active). | |
| FirstActivatedTime | int64 | Tick time when this social context first became active in the current active period. | |
| SolvedTime | int64 | Tick time when this social context was solved (0 if no boost period). | |
| MoodScore | float | Accumulated mood score for this social context (positive or negative). | |
| LastUpdatedTime | int64 | Tick time when this social context was last updated (by AddMemory or Solved). |
Back to Type FinderSearch and filter all 2203 StructGuide documents
See alsoSocial
- EB1SocialEventActionFinishOption
- EB1SocialEventActionTargetType
- SocialEventTemplate Data Guide
- FB1SocialEventActionCondition
- FB1SocialEventActionInfo
- FB1SocialEventActionStateData
- FB1SocialEventInteractionTargetInfo
- FB1SocialEventMeetingKey
- FB1SocialEventRecommendSiteInfo
- FB1SocialEventStateData
- FB1SocialEventTemplateTableRow
- FB1SocialEventUIVisibleInfo