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B1SocialContext

  • Structure that stores runtime social context data for a character interaction.
    * Tracks the talk behavior type, context state, latest memory, cooldown, and mood score.
PropertyTypeDescriptionMetadata
TalkBehaviorTypeEB1TalkBehaviorTypeTalk behavior type determining the conversational tone of this social context.
SocialContextStateEB1SocialContextStateCurrent state of this social context (Invalid, Active, or Solved).
LatestContextMemoryFNameID of the most recent memory associated with this social context.
ActivatedTimeint64Tick time when this social context was activated (0 if not active).
FirstActivatedTimeint64Tick time when this social context first became active in the current active period.
SolvedTimeint64Tick time when this social context was solved (0 if no boost period).
MoodScorefloatAccumulated mood score for this social context (positive or negative).
LastUpdatedTimeint64Tick time when this social context was last updated (by AddMemory or Solved).