B1SlotInfo
- Runtime representation of a slot authored by UB1SlotComponent.
* Editor/BP still owns UB1SlotComponent, but gameplay code can operate on this
* data after AB1GameObject converts component slots during initialization.
| Property | Type | Description | Metadata |
|---|---|---|---|
| ComponentName | FName | Name of the source slot component this info was created from. | Category: B1SlotInfo |
| SlotName | FName | Name of this slot. | Category: B1SlotInfo |
| ParentComponentName | FName | Name of the parent component this slot is attached under. | Category: B1SlotInfo |
| ParentSocketName | FName | Name of the socket on the parent this slot attaches to. | Category: B1SlotInfo |
| ParentSlotName | FName | Name of the parent slot this slot is nested under. | Category: B1SlotInfo |
| RelativeTransform | FTransform | Transform of this slot relative to its parent. | Category: B1SlotInfo |
| SlotComponentData | FB1SlotComponentData | Type-specific slot configuration data. | Category: B1SlotInfo |
| VehicleSeat | EB1VehicleSeat | Vehicle seat this slot corresponds to, if any. | Category: B1SlotInfo |
| DriverLeftSteeringAnimId | FName | Steering animation ID used when the driver steers left. | Category: B1SlotInfo Foreign: AnimCharacter.Id |
| DriverRightSteeringAnimId | FName | Steering animation ID used when the driver steers right. | Category: B1SlotInfo Foreign: AnimCharacter.Id |
| FxHandleIds | TMap | Runtime handles of FX playing on this slot, keyed by FX name. | |
| LastAsyncTextureRequestId | int32 | ID of the most recent async texture load request for this slot. |