B1SiteDefaultAssetRow
- DataTable row representing a single default asset game object placed in a site, used for site preset authoring.
| Property | Type | Description | Metadata |
|---|---|---|---|
| InternalIndexId | FName | The internal index ID used to reference this object within the default asset table. | |
| ForConstruct | bool | Whether this object is a structural construction piece. | Category: B1SiteDefaultAssetRow |
| ObjectTableId | FName | The data table ID referencing the object definition (only editable for non-construction objects). | Category: B1SiteDefaultAssetRow Foreign: Object.Id |
| Location | FVector | The local position of this object within the site. | Category: B1SiteDefaultAssetRow |
| Rotation | FRotator | The local rotation of this object within the site. | Category: B1SiteDefaultAssetRow |
| Scale | FVector | The scale of this object within the site. | Category: B1SiteDefaultAssetRow |
| FloorLevel | int32 | The floor level index on which this object is placed. | Category: B1SiteDefaultAssetRow |
| IsDevLocked | bool | Whether this object is locked by a developer and cannot be edited by players. | Category: B1SiteDefaultAssetRow |
| RelatedProps | TMap | A map of named integer properties related to this object's placement or configuration. | Category: B1SiteDefaultAssetRow |
| ParentId | FName | The internal index ID of the parent object this object is attached to. | Category: B1SiteDefaultAssetRow |
| SlotName | FName | The slot name on the parent object where this object is placed. | Category: B1SiteDefaultAssetRow |
| AuthorName | FString | The name of the author who placed or last modified this object. | Category: B1SiteDefaultAssetRow |
| BuiltData | FB1SiteAreaBuiltSaveData | The built area data for objects that contain sub-area structures (e.g., nested buildings). | Category: B1SiteDefaultAssetRow |
| PathFindingData | FB1SiteAreaPathFindingSaveData | The pathfinding grid data associated with this object. | Category: B1SiteDefaultAssetRow |
| CustomData | TArray | The list of custom data entries overriding properties for this object. | Category: B1SiteDefaultAssetRow |
| Appendix | FB1VariantDataMap | Additional variant data associated with this object. | Category: B1SiteDefaultAssetRow |
| StairsData | FB1StairsObjectSaveData | The stairs-specific save data for this object, if it is a staircase. | Category: B1SiteDefaultAssetRow |
| RoofObjectData | FB1RoofObjectSaveData | The roof-specific save data for this object, if it is a roof piece. | Category: B1SiteDefaultAssetRow |
| PillarObjectData | FB1PillarObjectSaveData | The pillar-specific save data for this object, if it is a pillar. | Category: B1SiteDefaultAssetRow |
| FenceData | FB1FenceObjectSaveData | The fence-specific save data for this object, if it is a fence. | Category: B1SiteDefaultAssetRow |
| LadderData | FB1LadderObjectSaveData | The ladder-specific save data for this object, if it is a ladder. | Category: B1SiteDefaultAssetRow |
| PrintedObjectData | FB1PrintedObjectSaveData | The printed object save data for this object, if it has a printed mesh. | Category: B1SiteDefaultAssetRow |
| DoorObjectData | FB1DoorObjectSaveData | The door-specific save data for this object, if it is a door. | Category: B1SiteDefaultAssetRow |
| ShopWorkerZoiDataPath | FString | The file path to the shop worker Zoi data associated with this object, if applicable. | Category: B1SiteDefaultAssetRow |
| SiteEventRoleId | FName | SiteEvent role ID assigned to this object, if applicable. | Category: B1SiteDefaultAssetRow |
| ZoneGraphNodeIndex | int32 | The zone graph node index associated with this object for AI navigation. | Category: B1SiteDefaultAssetRow |
| ObjectBoundCenter | FVector | The center of the bounding box of this object in local space. | Category: B1SiteDefaultAssetRow |
| ObjectBoundExtends | FVector | The half-extents of the bounding box of this object in local space. | Category: B1SiteDefaultAssetRow |
| PrintedMeshId | FString | The ID of the printed mesh applied to this object. | Category: B1SiteDefaultAssetRow |
| PrintedMeshOffset | FVector | The offset adjustment applied on top of the printed mesh's built-in offset. | Category: B1SiteDefaultAssetRow |
| Id | FName | Unique Id | Category: B1TableRowBase |
| Comment | FString | Dev Comment | Category: B1TableRowBase |