B1ScriptLifecycle
- Groups script IDs for the four lifecycle phases (Start, Tick, Finish, Cancel) of a game object interaction.
* Used within object lifecycle scripts table rows to define per-phase script execution.
| Property | Type | Description | Metadata |
|---|---|---|---|
| StartScriptIdList | TArray | Array of script IDs executed when the object interaction starts. | Category: B1ScriptLifecycle Foreign: Script.Id |
| TickScriptIdList | TArray | Array of script IDs executed each tick while the object interaction is active. | Category: B1ScriptLifecycle Foreign: Script.Id |
| FinishScriptIdList | TArray | Array of script IDs executed when the object interaction finishes successfully. | Category: B1ScriptLifecycle Foreign: Script.Id |
| CancelScriptIdList | TArray | Array of script IDs executed when the object interaction is cancelled. | Category: B1ScriptLifecycle Foreign: Script.Id |