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B1ScriptLifecycle

  • Groups script IDs for the four lifecycle phases (Start, Tick, Finish, Cancel) of a game object interaction.
    * Used within object lifecycle scripts table rows to define per-phase script execution.
PropertyTypeDescriptionMetadata
StartScriptIdListTArrayArray of script IDs executed when the object interaction starts.Category: B1ScriptLifecycle
Foreign: Script.Id
TickScriptIdListTArrayArray of script IDs executed each tick while the object interaction is active.Category: B1ScriptLifecycle
Foreign: Script.Id
FinishScriptIdListTArrayArray of script IDs executed when the object interaction finishes successfully.Category: B1ScriptLifecycle
Foreign: Script.Id
CancelScriptIdListTArrayArray of script IDs executed when the object interaction is cancelled.Category: B1ScriptLifecycle
Foreign: Script.Id