B1RelationshipData
- Stores all relationship data for a character pair, including stat values, relationship list, decay time, family flag, and record history.
| Property | Type | Description | Metadata |
|---|---|---|---|
| StatData | TMap | A map from stat name to its runtime stat data for this relationship. | |
| RelationshipInfoList | TArray | The list of active relationship info entries for this character pair. | |
| bIsFamilyRelationship | bool | Whether the two characters share a blood-family relationship. | |
| MinGrowthStep | EB1GrowthStep | The minimum growth step at which this relationship data is valid. | |
| MainRelationship | EB1RelationshipStatPriorityType | The main relationship type currently prioritized for this character pair. | |
| PositiveLevelList | TMap | A map from relationship stat priority type to its positive level count (currently unused). | |
| LatestInteractionTick | int64 | The game tick of the most recent interaction between these two characters. | |
| RelationshipRecordDataMap | TMap | A map from entity ID to the relationship record data for that entity. | |
| ProfileUnlockedDataMap | TMap | A map from entity ID to the unlocked profile data for that entity. | |
| RelationshipFlags | FB1RelationshipFlags | The bitset of relationship flags currently active for this character pair. | |
| RelationshipFlagTimeTaskIds | TMap | A map from relationship flag ID to its associated time task ID used for timed flag removal. |
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See alsoRelationship
- EB1RelationshipChemistry
- Relationship Data Guide
- RelationshipCategory Data Guide
- RelationshipCondition Data Guide
- RelationshipEvent Data Guide
- RelationshipGift Data Guide
- RelationshipRecord Data Guide
- RelationshipStat Data Guide
- FB1RelationshipAdditionalStatData
- FB1RelationshipAutoSelectionData
- FB1RelationshipBonusMultiplyData
- FB1RelationshipCategoryTableRow