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B1PostureState

  • Represents the current posture state of a character, storing the posture ID, type, direction, target entity, and occupied slot.
PropertyTypeDescriptionMetadata
PostureIdFNameThe ID of the current posture.
DirectionEB1SlotDirectionThe directional orientation of the current posture.
PostureTargetEntityIdFB1EntityIdThe entity ID of the target object or character this posture is directed toward.
OccupyingSlotFNameThe slot name currently occupied by this posture.
BaseComponentNameFNameThe name of the base object component that provides the occupied slot.
LinkedComponentNameFNameThe name of the linked object component paired with the base for multi-component slots.