| PostureId | FName | The ID of the current posture. | |
| Direction | EB1SlotDirection | The directional orientation of the current posture. | |
| PostureTargetEntityId | FB1EntityId | The entity ID of the target object or character this posture is directed toward. | |
| OccupyingSlot | FName | The slot name currently occupied by this posture. | |
| BaseComponentName | FName | The name of the base object component that provides the occupied slot. | |
| LinkedComponentName | FName | The name of the linked object component paired with the base for multi-component slots. | |