| BaseComponentName | FName | The name of the base object component that provides this posture's slot. | |
| LinkedComponentName | FName | The name of the linked object component paired with the base for multi-component slots. | |
| Direction | EB1SlotDirection | The slot direction this posture direction info applies to. | |
| PostureAnimId | FName | The animation ID played when entering this posture direction. | Foreign: AnimCharacter.Id |
| LoopAnimId | FName | The animation ID played while looping in this posture direction. | Foreign: AnimCharacter.Id |
| EndAnimId | FName | The animation ID played when exiting this posture direction. | Foreign: AnimCharacter.Id |
| PostureTransitionDatas | TArray | Transition data for direct posture-to-posture changes from this direction. | Category: B1PostureDirectionInfo |