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B1ObjectGeneralEffectTableRow

  • Data table row defining the general effect properties of a game object, including durability and performance quality.
    * Controls object degradation sequences and quality tiers applied during gameplay.
PropertyTypeDescriptionMetadata
DurabilityEB1QualityQuality tier representing the durability level of this object.Category: B1ObjectGeneralEffectTableRow
AffectedDurabilitySequencesTArrayArray of sequence IDs triggered when this object's durability decreases.Category: B1ObjectGeneralEffectTableRow
EfficiencyEB1QualityQuality tier representing the efficiency level of this object.Category: B1ObjectGeneralEffectTableRow
PerformanceEB1ObjectPerformanceQualityPerformance quality tier determining which performance-related behaviors apply to this object.Category: B1ObjectGeneralEffectTableRow
NeglectFireProbabilityfloatProbability that neglected cooking causes a fire. Valid range is [0.0, 1.0].Category: B1ObjectGeneralEffectTableRow
ClampMax: 1.0
ClampMin: 0.0
IdFNameUnique IdCategory: B1TableRowBase
CommentFStringDev CommentCategory: B1TableRowBase