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B1ObjectBpTableRow

  • Data table row defining the blueprint-level properties of a game object, used primarily for modding.
    * Stores parent class, bounding box, size, slots, components, and area/meta data for a specific object blueprint.
PropertyTypeDescriptionMetadata
ParentClassFNameParent class name of the blueprint this table row represents.Category: B1ObjectBpTableRow
BoxOriginOffsetFVectorOffset applied to the bounding box origin for accurate placement and collision.Category: B1ObjectBpTableRow
SizeFVectorBounding box size of this object blueprint in centimeters.Category: B1ObjectBpTableRow
SlotComponentsTArrayArray of slot component data entries defining all available slots on this object.Category: B1ObjectBpTableRow
ComponentDatasTArrayArray of component data entries describing each component in this object's blueprint. // For ModdingCategory: B1ObjectBpTableRow
AreaBoxDatasTMapMap of area box component names to their serialized configuration strings (will be deprecated). // For Modding - Will be deprecatedCategory: B1ObjectBpTableRow
ObjectMetaDatasTMapMap of object metadata keys to their serialized value strings for modding and scripting. // For ModdingCategory: B1ObjectBpTableRow
DetailTypeEB2GameObjectDetailTypeDetail type identifier controlling which meta-data handling path is used for this object.Category: B1ObjectBpTableRow
EntranceTransformFTransformWorld transform used as the entrance point for character interactions with this object.Category: B1ObjectBpTableRow
ExitTransformFTransformWorld transform used as the exit point after a character finishes interacting with this object.Category: B1ObjectBpTableRow
IdFNameUnique IdCategory: B1TableRowBase
CommentFStringDev CommentCategory: B1TableRowBase