B1ModAssetHash
Snapshot of structural hashes for material-related assets, used to detect whether a mod's material assets have diverged from the base game (e.g. for compatibility validation).
| Property | Type | Description | Metadata |
|---|---|---|---|
| MaterialCollectionParamGuids | TMap | Map of material asset path to the Material Parameter Collection GUIDs it references, used to detect changes in referenced parameter collections. | |
| MaterialStructureHashes | TMap | Map of material asset path to its structural hash (blend mode, shading model, parameters, layers), computed via ComputeMaterialStructureHash. | |
| MaterialFunctionInstanceHashes | TMap | Map of material function instance asset path to its parameter hash, computed via ComputeMaterialFunctionInstanceHash. | |
| AssetClasses | TMap | Map of package path (mod-root relative, same form as the manifest's Assets) to its asset class path, written by ModKit at packaging time. Lets the runtime pick the packages a modding tool needs without reading IoStore headers. Empty means fall back to header peek. |