Skip to main content

B1MobileMessageCustomResponse

  • Runtime data holding the resolved response strings and scripts for a custom mobile message.
    * Populated from a FB1CustomMobileMessageTableRow and stored in the conversation thread for display.
PropertyTypeDescriptionMetadata
DtIdFNameData table row ID of the custom mobile message that generated this response.
PositiveAnswerStrIdFStringString table key for the localized positive answer text.
NormalAnswerStrIdFStringString table key for the localized neutral answer text.
NegativeAnswerStrIdFStringString table key for the localized negative answer text.
PositiveReplyStrIdFStringString table key for the localized reply to the positive answer.
NormalReplyStrIdFStringString table key for the localized reply to the neutral answer.
NegativeReplyStrIdFStringString table key for the localized reply to the negative answer.
InvitationExpiredAnswerReplyStrIdFStringString table key for the localized reply text shown when the invitation has expired.
ReceivedScriptIdsTArrayScripts executed when the message is first received.
OpenScriptIdsTArrayScripts executed when the player opens the message.
MobileMessageRewardIdFNameReward table row ID applied when a response is received.
bHasOverrideScheduleboolWhether this message overrides the default timeline schedule for its response.
bSyncTimelineStartTimeWithResponseTimeboolWhether the overriding timeline's start time is synchronized to when the response is received.
OverrideTimelineFB1TimelineVMTimeline data used when the default schedule is overridden.
ResponseTimeoutint32Time in in-game minutes before the response window expires; -1 means no timeout.
bIsNeedConvertMessageboolWhether the message text requires runtime conversion to insert dynamic content.