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B1LocomotionTableRow

  • A table row defining locomotion animations for a character, including idle,
    * walk, jog, swim, and turn animations filtered by gender and growth step.
PropertyTypeDescriptionMetadata
GenderEB1GenderTypeGender filter for which this locomotion set applies.Category: B1LocomotionTableRow
AnimGrowthStepEB1AnimGrowthStepAnimation growth step filter for which this locomotion set applies.Category: B1LocomotionTableRow
IdleAnimTSoftObjectPtrIdle animation played when the character is standing still.Category: B1LocomotionTableRow
IdleRandomAnimsTArrayRandom idle animations selected by emotion.Category: B1LocomotionTableRow
WalkStartAnimsTMapWalk start animations indexed by direction.Category: B1LocomotionTableRow
WalkAnimTSoftObjectPtrBase walk cycle animation.Category: B1LocomotionTableRow
WalkRandomAnimsTArrayRandom walk cycle animations selected by growth step.Category: B1LocomotionTableRow
WalkSlopeAnimsTMapWalk animations for different slope inclinations.Category: B1LocomotionTableRow
MinWalkLoopCountint32Minimum number of walk loop repetitions before transition is allowed.Category: B1LocomotionTableRow
MaxWalkLoopCountint32Maximum number of walk loop repetitions.Category: B1LocomotionTableRow
WalkStop_BlockTSoftObjectPtrWalk stop animation played when both feet are blocked.Category: B1LocomotionTableRow
WalkStop_LFTSoftObjectPtrWalk stop animation when the left foot is forward.Category: B1LocomotionTableRow
WalkStop_RFTSoftObjectPtrWalk stop animation when the right foot is forward.Category: B1LocomotionTableRow
WalkToJog_LFTSoftObjectPtrTransition animation from walk to jog when the left foot leads.Category: B1LocomotionTableRow
WalkToJog_RFTSoftObjectPtrTransition animation from walk to jog when the right foot leads.Category: B1LocomotionTableRow
WalkTurn_LFTMapWalk turn animations per direction when left foot leads.Category: B1LocomotionTableRow
WalkTurn_RFTMapWalk turn animations per direction when right foot leads.Category: B1LocomotionTableRow
JogAnimTSoftObjectPtrBase jog cycle animation.Category: B1LocomotionTableRow
JogStartAnimsTMapJog start animations indexed by direction.Category: B1LocomotionTableRow
JogStop_BlockTSoftObjectPtrJog stop animation when both feet are blocked.Category: B1LocomotionTableRow
JogStopTSoftObjectPtrStandard jog stop animation.Category: B1LocomotionTableRow
JogToWalk_LFTSoftObjectPtrTransition animation from jog to walk when the left foot leads.Category: B1LocomotionTableRow
JogToWalk_RFTSoftObjectPtrTransition animation from jog to walk when the right foot leads.Category: B1LocomotionTableRow
JogTurn_LFTMapJog turn animations per direction when left foot leads.Category: B1LocomotionTableRow
JogTurn_RFTMapJog turn animations per direction when right foot leads.Category: B1LocomotionTableRow
TurnStopsTMapTurn stop montages per turn stop type.Category: B1LocomotionTableRow
TurnInPlacesTMapTurn-in-place montages per turn stop type.Category: B1LocomotionTableRow
OneStepsTMapOne-step montages per one-step direction.Category: B1LocomotionTableRow
EmotionWalkRandomAnimsTArrayRandom walk animations selected by emotion.Category: B1LocomotionTableRow
SwimIdleTSoftObjectPtrIdle animation played while swimming.Category: B1LocomotionTableRow
SwimWalkTSoftObjectPtrWalk animation played while swimming.Category: B1LocomotionTableRow
SwimWalkStopTSoftObjectPtrWalk stop animation played while swimming.Category: B1LocomotionTableRow
SwimWalkStartAnimsTMapSwim walk start animations indexed by direction.Category: B1LocomotionTableRow
SwimJogTSoftObjectPtrJog animation played while swimming.Category: B1LocomotionTableRow
SwimJogStartAnimsTMapSwim jog start animations indexed by direction.Category: B1LocomotionTableRow
SwimJogToSwimWalkTSoftObjectPtrTransition from swim jog to swim walk.Category: B1LocomotionTableRow
SwimWalkToSwimJogTSoftObjectPtrTransition from swim walk to swim jog.Category: B1LocomotionTableRow
SwimJogStopTSoftObjectPtrSwim jog stop animation.Category: B1LocomotionTableRow
PaddlingIdleTSoftObjectPtrIdle animation played while paddling (surfing).Category: B1LocomotionTableRow
PaddlingStartTSoftObjectPtrStart animation played when paddling begins.Category: B1LocomotionTableRow
PaddlingWalkTSoftObjectPtrWalk(cycle) animation played while paddling.Category: B1LocomotionTableRow
PaddlingEndTSoftObjectPtrEnd(stop) animation played when paddling stops.Category: B1LocomotionTableRow
DiveIdleTSoftObjectPtrIdle animation played while diving.Category: B1LocomotionTableRow
DiveWalkTSoftObjectPtrWalk(cycle) animation played while diving.Category: B1LocomotionTableRow
JumpStandingStartTSoftObjectPtrJump: standing (in-place) start animation, plays from ground until apex clip picks up.Category: B1LocomotionTableRow
JumpStandingApexTSoftObjectPtrJump: standing (in-place) apex animation, holds at peak until fall begins.Category: B1LocomotionTableRow
JumpRunningStartTSoftObjectPtrJump: running start animation, plays when jump was requested while jogging/running.Category: B1LocomotionTableRow
JumpRunningApexTSoftObjectPtrJump: running apex animation, holds at peak of running jump until fall begins.Category: B1LocomotionTableRow
JumpFallLoopTSoftObjectPtrJump/Freefall: looping fall animation, played while descending.Category: B1LocomotionTableRow
JumpLandLightTSoftObjectPtrJump: light landing (short fall, resume walking).Category: B1LocomotionTableRow
JumpLandRunTSoftObjectPtrJump: running landing (kept forward momentum).Category: B1LocomotionTableRow
IdFNameUnique IdCategory: B1TableRowBase
CommentFStringDev CommentCategory: B1TableRowBase