| Gender | EB1GenderType | Gender filter for which this locomotion set applies. | Category: B1LocomotionTableRow |
| AnimGrowthStep | EB1AnimGrowthStep | Animation growth step filter for which this locomotion set applies. | Category: B1LocomotionTableRow |
| IdleAnim | TSoftObjectPtr | Idle animation played when the character is standing still. | Category: B1LocomotionTableRow |
| IdleRandomAnims | TArray | Random idle animations selected by emotion. | Category: B1LocomotionTableRow |
| WalkStartAnims | TMap | Walk start animations indexed by direction. | Category: B1LocomotionTableRow |
| WalkAnim | TSoftObjectPtr | Base walk cycle animation. | Category: B1LocomotionTableRow |
| WalkRandomAnims | TArray | Random walk cycle animations selected by growth step. | Category: B1LocomotionTableRow |
| WalkSlopeAnims | TMap | Walk animations for different slope inclinations. | Category: B1LocomotionTableRow |
| MinWalkLoopCount | int32 | Minimum number of walk loop repetitions before transition is allowed. | Category: B1LocomotionTableRow |
| MaxWalkLoopCount | int32 | Maximum number of walk loop repetitions. | Category: B1LocomotionTableRow |
| WalkStop_Block | TSoftObjectPtr | Walk stop animation played when both feet are blocked. | Category: B1LocomotionTableRow |
| WalkStop_LF | TSoftObjectPtr | Walk stop animation when the left foot is forward. | Category: B1LocomotionTableRow |
| WalkStop_RF | TSoftObjectPtr | Walk stop animation when the right foot is forward. | Category: B1LocomotionTableRow |
| WalkToJog_LF | TSoftObjectPtr | Transition animation from walk to jog when the left foot leads. | Category: B1LocomotionTableRow |
| WalkToJog_RF | TSoftObjectPtr | Transition animation from walk to jog when the right foot leads. | Category: B1LocomotionTableRow |
| WalkTurn_LF | TMap | Walk turn animations per direction when left foot leads. | Category: B1LocomotionTableRow |
| WalkTurn_RF | TMap | Walk turn animations per direction when right foot leads. | Category: B1LocomotionTableRow |
| JogAnim | TSoftObjectPtr | Base jog cycle animation. | Category: B1LocomotionTableRow |
| JogStartAnims | TMap | Jog start animations indexed by direction. | Category: B1LocomotionTableRow |
| JogStop_Block | TSoftObjectPtr | Jog stop animation when both feet are blocked. | Category: B1LocomotionTableRow |
| JogStop | TSoftObjectPtr | Standard jog stop animation. | Category: B1LocomotionTableRow |
| JogToWalk_LF | TSoftObjectPtr | Transition animation from jog to walk when the left foot leads. | Category: B1LocomotionTableRow |
| JogToWalk_RF | TSoftObjectPtr | Transition animation from jog to walk when the right foot leads. | Category: B1LocomotionTableRow |
| JogTurn_LF | TMap | Jog turn animations per direction when left foot leads. | Category: B1LocomotionTableRow |
| JogTurn_RF | TMap | Jog turn animations per direction when right foot leads. | Category: B1LocomotionTableRow |
| TurnStops | TMap | Turn stop montages per turn stop type. | Category: B1LocomotionTableRow |
| TurnInPlaces | TMap | Turn-in-place montages per turn stop type. | Category: B1LocomotionTableRow |
| OneSteps | TMap | One-step montages per one-step direction. | Category: B1LocomotionTableRow |
| EmotionWalkRandomAnims | TArray | Random walk animations selected by emotion. | Category: B1LocomotionTableRow |
| SwimIdle | TSoftObjectPtr | Idle animation played while swimming. | Category: B1LocomotionTableRow |
| SwimWalk | TSoftObjectPtr | Walk animation played while swimming. | Category: B1LocomotionTableRow |
| SwimWalkStop | TSoftObjectPtr | Walk stop animation played while swimming. | Category: B1LocomotionTableRow |
| SwimWalkStartAnims | TMap | Swim walk start animations indexed by direction. | Category: B1LocomotionTableRow |
| SwimJog | TSoftObjectPtr | Jog animation played while swimming. | Category: B1LocomotionTableRow |
| SwimJogStartAnims | TMap | Swim jog start animations indexed by direction. | Category: B1LocomotionTableRow |
| SwimJogToSwimWalk | TSoftObjectPtr | Transition from swim jog to swim walk. | Category: B1LocomotionTableRow |
| SwimWalkToSwimJog | TSoftObjectPtr | Transition from swim walk to swim jog. | Category: B1LocomotionTableRow |
| SwimJogStop | TSoftObjectPtr | Swim jog stop animation. | Category: B1LocomotionTableRow |
| PaddlingIdle | TSoftObjectPtr | Idle animation played while paddling (surfing). | Category: B1LocomotionTableRow |
| PaddlingStart | TSoftObjectPtr | Start animation played when paddling begins. | Category: B1LocomotionTableRow |
| PaddlingWalk | TSoftObjectPtr | Walk(cycle) animation played while paddling. | Category: B1LocomotionTableRow |
| PaddlingEnd | TSoftObjectPtr | End(stop) animation played when paddling stops. | Category: B1LocomotionTableRow |
| DiveIdle | TSoftObjectPtr | Idle animation played while diving. | Category: B1LocomotionTableRow |
| DiveWalk | TSoftObjectPtr | Walk(cycle) animation played while diving. | Category: B1LocomotionTableRow |
| JumpStandingStart | TSoftObjectPtr | Jump: standing (in-place) start animation, plays from ground until apex clip picks up. | Category: B1LocomotionTableRow |
| JumpStandingApex | TSoftObjectPtr | Jump: standing (in-place) apex animation, holds at peak until fall begins. | Category: B1LocomotionTableRow |
| JumpRunningStart | TSoftObjectPtr | Jump: running start animation, plays when jump was requested while jogging/running. | Category: B1LocomotionTableRow |
| JumpRunningApex | TSoftObjectPtr | Jump: running apex animation, holds at peak of running jump until fall begins. | Category: B1LocomotionTableRow |
| JumpFallLoop | TSoftObjectPtr | Jump/Freefall: looping fall animation, played while descending. | Category: B1LocomotionTableRow |
| JumpLandLight | TSoftObjectPtr | Jump: light landing (short fall, resume walking). | Category: B1LocomotionTableRow |
| JumpLandRun | TSoftObjectPtr | Jump: running landing (kept forward momentum). | Category: B1LocomotionTableRow |
| Id | FName | Unique Id | Category: B1TableRowBase |
| Comment | FString | Dev Comment | Category: B1TableRowBase |