B1LightBrightnessLevel
- Multipliers applied to a light object for one brightness level of the SetObjectBrightnessLevel execute.
* Both are multipliers over the values authored in the object blueprint, not absolute values.
* Author the two so that they sit at the same normalized position inside their respective ranges
* (EmissiveMultiMin/Max and AttenuationMultiMin/Max of ObjectPartsParamUsage). The build mode brightness slider
* drives both from a single slider position, so a level that is not consistent that way makes the radius jump
* as soon as the player nudges the slider.
| Property | Type | Description | Metadata |
|---|---|---|---|
| IntensityMultiplier | float | Multiplied with the light component intensity authored in the object blueprint. | Category: B1LightBrightnessLevel ClampMin: 0 |
| AttenuationMultiplier | float | Multiplied with the light component attenuation radius authored in the object blueprint. * A larger radius costs more to render, so keep it close to 1.0 unless the design calls for a wide spread. | Category: B1LightBrightnessLevel ClampMin: 0 |