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B1LightBrightnessLevel

  • Multipliers applied to a light object for one brightness level of the SetObjectBrightnessLevel execute.
    * Both are multipliers over the values authored in the object blueprint, not absolute values.
    * Author the two so that they sit at the same normalized position inside their respective ranges
    * (EmissiveMultiMin/Max and AttenuationMultiMin/Max of ObjectPartsParamUsage). The build mode brightness slider
    * drives both from a single slider position, so a level that is not consistent that way makes the radius jump
    * as soon as the player nudges the slider.
PropertyTypeDescriptionMetadata
IntensityMultiplierfloatMultiplied with the light component intensity authored in the object blueprint.Category: B1LightBrightnessLevel
ClampMin: 0
AttenuationMultiplierfloatMultiplied with the light component attenuation radius authored in the object blueprint.
* A larger radius costs more to render, so keep it close to 1.0 unless the design calls for a wide spread.
Category: B1LightBrightnessLevel
ClampMin: 0