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B1HowlingTableRow

  • Table row defining a howling event configuration, including target filters,
    * effect references, frequency settings, and various eligibility flags.
PropertyTypeDescriptionMetadata
bAllowObjectboolWhether this howling event can target objects.Category: B1HowlingTableRow
bAllowCharacterboolWhether this howling event can target characters.Category: B1HowlingTableRow
bImmediateboolWhether this howling fires immediately without waiting for the normal timing cycle.Category: B1HowlingTableRow
bFilterSameSiteboolWhether only targets on the same site as the emitter are eligible.Category: B1HowlingTableRow
FiltersInfoFB1TargetFiltersSpatial and condition-based filters used to select eligible targets.Category: B1HowlingTableRow
EffectsInfoFB1EffectsInfoReference to the howling effect entry applied to selected targets.Category: B1HowlingTableRow
FrequencyInfoFB1FrequencyInfoFrequency settings controlling when and how often this howling fires.Category: B1HowlingTableRow
bCheckLineTraceboolWhether a line trace check is performed to verify target visibility before applying effects.Category: B1HowlingTableRow
bCheckSameFloorboolWhether targets must be on the same floor as the emitter to be selected.Category: B1HowlingTableRow
TimeBasisEB1HowlingTimeBasisTime basis used for cooldown and duration calculations (world minutes or tick seconds).Category: B1HowlingTableRow
IdFNameUnique IdCategory: B1TableRowBase
CommentFStringDev CommentCategory: B1TableRowBase