B1GameOptionCPUPresetTableRow
- Table row mapping a CPU model to its CPU-Z 1T benchmark score, used to determine the
* recommended simulation preset for the detected CPU. Data version of the formerly
* hardcoded lookup table in B1CPUScoreTable.cpp.
* When matching, the most specific (longest) CPU key contained in the brand string is selected, regardless of record order.
| Property | Type | Description | Metadata |
|---|---|---|---|
| CPU | FName | CPU model name matched as a substring of FPlatformMisc::GetCPUBrand(). | Category: B1GameOptionCPUPresetTableRow |
| CPUZScore | int32 | CPU-Z 1T benchmark score for this CPU model. Higher is faster. | Category: B1GameOptionCPUPresetTableRow ClampMin: 0 |
| Platform | EB1GameOptionAllowPlatforms | Platform this entry applies to (Windows / Mac). Prevents cross-platform substring false-positive matches. Default is None so that Validate catches cases where Platform is missing from the JSON. | Category: B1GameOptionCPUPresetTableRow |
| Id | FName | Unique Id | Category: B1TableRowBase |
| Comment | FString | Dev Comment | Category: B1TableRowBase |
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See alsoGame
- GameObjectSound Data Guide
- FB1GameActionInfo
- FB1GameActionInfoArray
- FB1GameConfigBasicSetting
- FB1GameConfigDateTime
- FB1GameConfigTime
- FB1GameConfigWidgetCustomization
- FB1GameObjectAnimTableRow
- FB1GameObjectChangeMaterialParam
- FB1GameObjectChangeMeshParam
- FB1GameObjectDataCache
- FB1GameObjectDataCache_ObjectGrouping