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B1GameObjectSpawnInfo

  • Holds the spawn information for a game object, including location, owner, customization, and metadata.
PropertyTypeDescriptionMetadata
EntityIdFB1EntityIdThe entity ID of the game object to spawn.
RelatedPropsTMapA map of related property keys to their integer values.
ObjectDtIdFNameThe data table ID of the object definition.
CarriableObjectDtIdFNameThe data table ID of the carriable object definition, if applicable.
WorldLocationFVectorThe world location at which to spawn the object.
WorldRotationFRotatorThe world rotation applied to the object at spawn.
ScaleFVectorThe scale applied to the object at spawn.
LocatedSiteEntityIdFB1EntityIdThe entity ID of the site where this object is located.
ParentEntityIdFB1EntityIdThe entity ID of the parent (e.g. character) this object is attached to.
SlotNameFNameThe name of the slot on the parent entity this object occupies.
CustomizedDataTArrayThe customization save data applied to this object.
AppendixFB1VariantDataMapAppendix variant data map for extended object properties.
FloorLevelint32The floor level on which this object is placed.
IsDevLockedboolWhether this object is locked by a developer and cannot be modified.
AuthorNameFStringThe name of the author who placed or created this object.
PrintedMeshIdFStringThe ID of the printed mesh applied to this object, if any.
PrintedMeshOffsetFVectorThe offset applied to the printed mesh relative to the object origin.
QualityEB1QualityThe quality tier of this object.
Priceint64The price of this object in the current currency.
CustomNameFTextA custom display name given to this object instance.
GalleryPathKeyFStringThe gallery path key used for object image lookup.
AssembledAssetHashint64A hash value identifying the assembled asset combination.
CanPopUpDescriptionboolWhether a description popup can be shown for this object.
InvisibleObjectDuringInteractionboolWhether this object is hidden from view during interaction.
HideMeshComponentTagFNameThe tag used to identify which mesh component should be hidden.
OwnerShipDataFB1OwnershipDataThe ownership data associated with this object.
ObjectStateIdFNameThe current object state ID.
ObjectStateGroupIdFNameThe current object state group ID.
RemainQuantityint32The remaining quantity of this object if it is a consumable.
TotalQuantityint32The total initial quantity of this object if it is a consumable.
ObjectMetaDataFB1GameObjectMetaSaveDataThe metadata save data for this object.