B1GameObjectSpawnInfo
- Holds the spawn information for a game object, including location, owner, customization, and metadata.
| Property | Type | Description | Metadata |
|---|---|---|---|
| EntityId | FB1EntityId | The entity ID of the game object to spawn. | |
| RelatedProps | TMap | A map of related property keys to their integer values. | |
| ObjectDtId | FName | The data table ID of the object definition. | |
| CarriableObjectDtId | FName | The data table ID of the carriable object definition, if applicable. | |
| WorldLocation | FVector | The world location at which to spawn the object. | |
| WorldRotation | FRotator | The world rotation applied to the object at spawn. | |
| Scale | FVector | The scale applied to the object at spawn. | |
| LocatedSiteEntityId | FB1EntityId | The entity ID of the site where this object is located. | |
| ParentEntityId | FB1EntityId | The entity ID of the parent (e.g. character) this object is attached to. | |
| SlotName | FName | The name of the slot on the parent entity this object occupies. | |
| CustomizedData | TArray | The customization save data applied to this object. | |
| Appendix | FB1VariantDataMap | Appendix variant data map for extended object properties. | |
| FloorLevel | int32 | The floor level on which this object is placed. | |
| IsDevLocked | bool | Whether this object is locked by a developer and cannot be modified. | |
| AuthorName | FString | The name of the author who placed or created this object. | |
| PrintedMeshId | FString | The ID of the printed mesh applied to this object, if any. | |
| PrintedMeshOffset | FVector | The offset applied to the printed mesh relative to the object origin. | |
| Quality | EB1Quality | The quality tier of this object. | |
| Price | int64 | The price of this object in the current currency. | |
| CustomName | FText | A custom display name given to this object instance. | |
| GalleryPathKey | FString | The gallery path key used for object image lookup. | |
| AssembledAssetHash | int64 | A hash value identifying the assembled asset combination. | |
| CanPopUpDescription | bool | Whether a description popup can be shown for this object. | |
| InvisibleObjectDuringInteraction | bool | Whether this object is hidden from view during interaction. | |
| HideMeshComponentTag | FName | The tag used to identify which mesh component should be hidden. | |
| OwnerShipData | FB1OwnershipData | The ownership data associated with this object. | |
| ObjectStateId | FName | The current object state ID. | |
| ObjectStateGroupId | FName | The current object state group ID. | |
| RemainQuantity | int32 | The remaining quantity of this object if it is a consumable. | |
| TotalQuantity | int32 | The total initial quantity of this object if it is a consumable. | |
| ObjectMetaData | FB1GameObjectMetaSaveData | The metadata save data for this object. |
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See alsoGame
- GameObjectSound Data Guide
- FB1GameActionInfo
- FB1GameActionInfoArray
- FB1GameConfigBasicSetting
- FB1GameConfigDateTime
- FB1GameConfigTime
- FB1GameConfigWidgetCustomization
- FB1GameObjectAnimTableRow
- FB1GameObjectChangeMaterialParam
- FB1GameObjectChangeMeshParam
- FB1GameObjectDataCache
- FB1GameObjectDataCache_ObjectGrouping