B1GameObjectMetaSaveData
- Aggregates save data for all supported game object meta types (doors, stairs, roofs,
* pillars, fences, ladders, printed objects, and studio mannequins).
| Property | Type | Description | Metadata |
|---|---|---|---|
| DoorObjectData | FB1DoorObjectSaveData | Save data for door object state. | Category: B1GameObjectMetaSaveData |
| StairsObjectData | FB1StairsObjectSaveData | Save data for stairs object state. | Category: B1GameObjectMetaSaveData |
| RoofObjectData | FB1RoofObjectSaveData | Save data for roof object state. | Category: B1GameObjectMetaSaveData |
| PillarObjectData | FB1PillarObjectSaveData | Save data for pillar object state. | Category: B1GameObjectMetaSaveData |
| FenceObjectData | FB1FenceObjectSaveData | Save data for fence object state. | Category: B1GameObjectMetaSaveData |
| LadderObjectData | FB1LadderObjectSaveData | Save data for ladder object state. | Category: B1GameObjectMetaSaveData |
| PrintedObjectData | FB1PrintedObjectSaveData | Save data for printed object state. | Category: B1GameObjectMetaSaveData |
| StudioMannequinObjectData | FB1StudioMannequinObjectSaveData | Save data for studio mannequin object state. | Category: B1GameObjectMetaSaveData |
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See alsoGame
- GameObjectSound Data Guide
- FB1GameActionInfo
- FB1GameActionInfoArray
- FB1GameConfigBasicSetting
- FB1GameConfigDateTime
- FB1GameConfigTime
- FB1GameConfigWidgetCustomization
- FB1GameObjectAnimTableRow
- FB1GameObjectChangeMaterialParam
- FB1GameObjectChangeMeshParam
- FB1GameObjectDataCache
- FB1GameObjectDataCache_ObjectGrouping