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B1GameObjectMaterialLayerParam

  • A single material layer entry providing texture maps, a display icon, and parameter usage for a customizable material.
    * Used within material group table rows to represent individual material options.
PropertyTypeDescriptionMetadata
ListKeyFStringUnique list key identifying this material layer entry within its parent array.Category: B1GameObjectMaterialLayerParam
MaterialNameFNameString table key referencing the localized display name for this material layer.Category: B1GameObjectMaterialLayerParam
IconTSoftObjectPtrSoft reference to the icon displayed in the customization UI for this material layer.Category: B1GameObjectMaterialLayerParam
AlbedoTSoftObjectPtrSoft reference to the albedo (base color) texture for this material layer.Category: B1GameObjectMaterialLayerParam
NormalTSoftObjectPtrSoft reference to the normal map texture for this material layer.Category: B1GameObjectMaterialLayerParam
PackedTSoftObjectPtrSoft reference to the packed (roughness/metallic/AO) texture for this material layer.Category: B1GameObjectMaterialLayerParam
EmissiveTSoftObjectPtrSoft reference to the emissive texture for this material layer.Category: B1GameObjectMaterialLayerParam
POMHeightMapTSoftObjectPtrSoft reference to the parallax occlusion mapping (POM) height map texture for this layer.Category: B1GameObjectMaterialLayerParam
PhysicalMaterialTSoftObjectPtrSoft reference to the physical material asset used for sound and physics interactions.Category: B1GameObjectMaterialLayerParam
ParamUsageIdFNameID referencing the parameter usage row defining customizable attribute ranges for this layer.Category: B1GameObjectMaterialLayerParam
Foreign: ObjectPartsParamUsage.Id
SelectedAudioIdFNameID referencing the audio resource used when this material is selected.Category: B1GameObjectMaterialLayerParam
Foreign: AudioResources.Id