B1GameConfigTime
- Configuration for in-game time scaling, including real-to-game time ratios,
* acceleration windows, special mode timescales, and bullet time settings.
| Property | Type | Description | Metadata |
|---|---|---|---|
| RealTimeToGameTimeRatio | float | Ratio of real time to game time used as the base conversion factor. | Category: B1GameConfigTime |
| RealTimeSecondToInGameMinuteRatio | float | Ratio of real-time seconds to in-game minutes. | Category: B1GameConfigTime |
| RelativeTimeScaleByGame48Min | float | Relative time scale multiplier based on the reference of 1 game day per 48 real minutes. A value of 0.5 means 1 game day per 24 real minutes. | Category: B1GameConfigTime |
| GameSpeedAccelerationHourBegin | int32 | Hour at which game-time acceleration begins (e.g., 0 for midnight). | Category: B1GameConfigTime |
| GameSpeedAccelerationHourEnd | int32 | Hour at which game-time acceleration ends (e.g., 6 for 6 AM). | Category: B1GameConfigTime |
| RabbitholeSmoothTimeScaleBoundary | int32 | Time remaining (game minutes) before the rabbithole finish at which the timescale smoothly transitions to the reduced value. | Category: B1GameConfigTime |
| TimeScaleRabbitHole | float | Time scale applied while the character is inside a rabbithole from the start. | Category: B1GameConfigTime |
| TimeScaleRabbitHoleSmooth | float | Reduced time scale applied near the end of a rabbithole for smooth transition. | Category: B1GameConfigTime |
| MaxTimeScale | float | Maximum time scale value for the very-fast speed tier. | Category: B1GameConfigTime |
| TimeScaleNormal | float | Normal (1x) time scale value. | Category: B1GameConfigTime |
| TimeScaleLittleFast | float | Time scale value for the slightly-fast tier. | Category: B1GameConfigTime |
| TimeScaleFast | float | Default time scale value for the fast tier and its upper bound. | Category: B1GameConfigTime |
| TimeScaleVeryFast | float | Default time scale value for the very-fast tier. | Category: B1GameConfigTime |
| TimeScaleNightSleep | float | Default time scale value used during the night-sleep acceleration period. | Category: B1GameConfigTime ClampMin: 1 |
| ApplyNightSleepEnd_AM_Hour | int32 | End hour (AM) of the night-sleep time scale application window. | Category: B1GameConfigTime ClampMax: 24 ClampMin: 0 |
| ApplyNightSleepStart_PM_Hour | int32 | Start hour (PM) of the night-sleep time scale application window. | Category: B1GameConfigTime ClampMax: 24 ClampMin: 0 |
| TimeScaleStep | float | Minimum step size for time scale adjustments. | Category: B1GameConfigTime |
| ManualControlMaxTimeScale | float | Maximum time scale the player can set through manual controls. | Category: B1GameConfigTime |
| TimeScaleVeryFastAndSpecialBehavior | float | Time scale applied during very-fast mode combined with special behaviors (sleep, school, work, etc.). | Category: B1GameConfigTime |
| TimeScaleBulletTime | float | Time scale used for slow-motion (bullet time) mode. | Category: B1GameConfigTime |
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See alsoGame
- GameObjectSound Data Guide
- FB1GameActionInfo
- FB1GameActionInfoArray
- FB1GameConfigBasicSetting
- FB1GameConfigDateTime
- FB1GameConfigWidgetCustomization
- FB1GameObjectAnimTableRow
- FB1GameObjectChangeMaterialParam
- FB1GameObjectChangeMeshParam
- FB1GameObjectDataCache
- FB1GameObjectDataCache_ObjectGrouping
- FB1GameObjectDataCache_Stat