B1GameActionInfo
- Holds configuration data for a single game action, including the input asset,
* platform availability flags, and how the action trigger is handled.
| Property | Type | Description | Metadata |
|---|---|---|---|
| InputAction | TSoftObjectPtr | Enhanced Input action asset associated with this action. | Category: B1GameActionInfo |
| bAllowOnKeyboard | bool | Whether keyboard input is allowed for this action. | Category: B1GameActionInfo |
| bAllowOnGamepad | bool | Whether gamepad input is allowed for this action. | Category: B1GameActionInfo |
| bAllowOnGamePadComboKey | bool | Whether gamepad combo key input is allowed for this action. | Category: B1GameActionInfo |
| bAllowOnGamePadModifierKey | bool | Whether single modifier key input (L1/R1) is allowed for this action on gamepad. | Category: B1GameActionInfo |
| TriggerType | EB1ActionTriggerType | Trigger type controlling how this action is invoked (Pressed once, Down continuously, etc.). | Category: B1GameActionInfo |
| bIsMovementAction | bool | Whether this is a movement action that should skip keyboard modifier blocker checks. | Category: Keyboard |
| bHideOnMacControlGuide | bool | When true, this action is hidden from the control guide on the Mac platform. | Category: Keyboard |
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See alsoGame
- GameObjectSound Data Guide
- FB1GameActionInfoArray
- FB1GameConfigBasicSetting
- FB1GameConfigDateTime
- FB1GameConfigTime
- FB1GameConfigWidgetCustomization
- FB1GameObjectAnimTableRow
- FB1GameObjectChangeMaterialParam
- FB1GameObjectChangeMeshParam
- FB1GameObjectDataCache
- FB1GameObjectDataCache_ObjectGrouping
- FB1GameObjectDataCache_Stat