| TargetStateGroupId | FName | The state group ID of the fire state to extinguish. | Category: Target |
| TargetStateId | FName | The state ID of the fire state to extinguish. | Category: Target |
| ChangeStateGroupId | FName | The state group ID to transition to after extinguishing. | Category: Change |
| ChangeStateId | FName | The state ID to transition to after extinguishing. | Category: Change |
| ConditionStateGroupId | FName | The state group ID used as an additional condition check before extinguishing. | Category: Condition |
| ConditionStateId | FName | The state ID used as an additional condition check before extinguishing. | Category: Condition |
| ConditionStatId | FName | The stat ID evaluated in the extinguish condition check. | Category: Condition |
| ConditionCompareType | EB1CompareType | The comparison operator used when evaluating the condition stat. | Category: Condition |
| ConditionStatValue | float | The stat value threshold compared against the condition stat. | Category: Condition |
| Radius | float | The radius around the fire source within which extinguishing applies. | Category: Target |