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B1EmotionInfo

  • Runtime snapshot data for a single emotion instance on a character,
    * storing the emotion ID, current level, value, and start time.
PropertyTypeDescriptionMetadata
ListKeyFStringKey used to identify this emotion entry in a list.Category: B1EmotionInfo
EmotionIdFNameThe emotion ID referencing the emotion data table row.
Levelint32Current level of this emotion.
Valueint32Current value of this emotion.
StartTimefloatThe in-game time (seconds) when this emotion started.