Skip to main content

B1CriminalBehavior

Definition of a criminal behavior.
Specifies interactions that constitute criminal activity.

PropertyTypeDescriptionMetadata
InteractionIdsTArrayList of interaction IDs that are treated as part of this criminal behavior.Category: B1CriminalBehavior
Foreign: Interaction.Id
TalkInteractionBagIdsTArrayList of talk interaction bag IDs that are treated as part of this criminal behavior.Category: B1CriminalBehavior
Foreign: InteractionBag_Talk.Id
VehicleAccidentIdsTArrayList of vehicle accident IDs that are treated as part of this criminal behavior.Category: B1CriminalBehavior
Foreign: VehicleAccident.Id
MobileMessageTagsTArrayList of mobile message tags that are treated as part of this criminal behavior.
When a received message (FB1MobileMessageTableRow::Tags) contains any of these tags, this behavior is triggered on the sender.
Category: B1CriminalBehavior
ScriptTriggerTagsTArrayList of script trigger keys that are treated as part of this criminal behavior.
The TriggerCriminalBehavior execute passes one of these keys in S2 (with this crime's Id in S1) to raise this behavior.
Used for crimes that are not driven by a single interaction or talk, such as an active mode assault.
Category: B1CriminalBehavior
ConditionIdsTArrayConditions that must all pass (logical AND) for this behavior's crime score change to be applied.Category: B1CriminalBehavior
Foreign: Condition_Crime.Id
ScoreAddMinfloatMinimum amount of crime score to add (or subtract, if negative) when this behavior is successfully evaluated.Category: B1CriminalBehavior
ScoreAddMaxfloatMaximum amount of crime score to add (or subtract, if negative) when this behavior is successfully evaluated.Category: B1CriminalBehavior