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B1CharacterBodyInfo

  • Defines character body settings, including the body mesh,
    * animation instance, appearance preset, and foot-type mesh mappings.
PropertyTypeDescriptionMetadata
BodyMeshFSoftObjectPathSoft reference to the body mesh.Category: B1CharacterBodyInfo
bMergeBodyMeshboolFlag indicating whether the body mesh is merged by sections.Category: B1CharacterBodyInfo
AppearancePresetIdFNameIdentifier for the appearance preset used by this body.Category: B1CharacterBodyInfo
Foreign: AppearancePreset.Id
FootTypeMeshTMapFoot Mesh indexed by foot type.Category: B1CharacterBodyInfo
StockingFootTypeMeshTMapFoot Mesh used when stockings are worn. Falls back to FootTypeMesh if entry is missing.Category: B1CharacterBodyInfo
ToeMeshFSoftObjectPathToe Mesh for main-body overlay when stockings are worn (single mesh — no per-stocking variants).Category: B1CharacterBodyInfo
SoftAnimInstanceFSoftClassPathSoft reference to the animation instance class. Used for JSON/CBOR serialization and async loading in RefreshBody.
* Stored as a path (not TSoftClassPtr) because reflection-based snapshot resolves TSoftClassPtr via FindObject, which is fatal during GC.
Category: B1CharacterBodyInfo