B1CharacterAnimTableRow
- A table row defining a character animation, including attach mesh info,
* playing component, loop section, and animation configurations per gender/age.
| Property | Type | Description | Metadata |
|---|---|---|---|
| AttachMeshInfos | TArray | List of attach meshes to spawn during this animation. | Category: B1CharacterAnimTableRow |
| PlayingComponentName | FName | Name of the playing component to use (Root, Head, or Hair). | Category: B1CharacterAnimTableRow |
| StopOtherComponentOnFinish | bool | If true, stops other playing components when this animation finishes. | Category: B1CharacterAnimTableRow |
| StartAnimSection | EB1LoopAnimSection | Animation section to begin playback from. | Category: B1CharacterAnimTableRow |
| CharacterAnimConfigList | TArray | List of character animation configurations for different postures/parts. | Category: B1CharacterAnimTableRow |
| Id | FName | Unique Id | Category: B1TableRowBase |
| Comment | FString | Dev Comment | Category: B1TableRowBase |
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See alsoCharacter
- EB1CharacterNameFormatType
- FB1CharacterAnimConfig
- FB1CharacterAttribute
- FB1CharacterAttributeAmbitionInfo
- FB1CharacterAttributeAppearancePresetInfo
- FB1CharacterAttributeEducationInfo
- FB1CharacterAttributeJobInfo
- FB1CharacterAttributePreferenceInfo
- FB1CharacterAttributeSkillInfo
- FB1CharacterAttributeTableRow
- FB1CharacterBodyAnimClass
- FB1CharacterBodyCollisionConfig