B1CharacterAnimConfig
- Defines a character animation configuration entry, specifying which postures,
* body parts, grab parts, slot direction, and animation list apply.
| Property | Type | Description | Metadata |
|---|---|---|---|
| AnimPostureId | TArray | Posture IDs for which this configuration applies. | Category: B1CharacterAnimConfig Foreign: Posture.Id |
| AnimBodyParts | EB1AnimBodyParts | Body parts affected by this animation configuration. ex) Dance with Glass -> Grab with right hand + clap with left hand -> using BothHands. | Category: B1CharacterAnimConfig |
| AnimGrabParts | EB1AnimBodyParts | Body parts involved in grab operations for this configuration. | Category: B1CharacterAnimConfig |
| AnimSlotDirection | EB1SlotDirection | Slot direction applied to this animation configuration. | Category: B1CharacterAnimConfig |
| AnimInfoList | TArray | List of animation entries for this configuration. | Category: B1CharacterAnimConfig |
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See alsoCharacter
- EB1CharacterNameFormatType
- FB1CharacterAnimTableRow
- FB1CharacterAttribute
- FB1CharacterAttributeAmbitionInfo
- FB1CharacterAttributeAppearancePresetInfo
- FB1CharacterAttributeEducationInfo
- FB1CharacterAttributeJobInfo
- FB1CharacterAttributePreferenceInfo
- FB1CharacterAttributeSkillInfo
- FB1CharacterAttributeTableRow
- FB1CharacterBodyAnimClass
- FB1CharacterBodyCollisionConfig