Skip to main content

B1BuildModeGameObjectData

  • Serializable save data representing a single placed game object in the build mode world.
    * Stores the object's identity, transform, customization, appendix data, and authorship metadata.
PropertyTypeDescriptionMetadata
EntityIdFB1EntityIdRuntime entity ID of this placed game object instance.
ParentEntityIdFB1EntityIdRuntime entity ID of the parent object this object is attached to.
RelatedPropsTMapMap of related property hashes to their associated values for this object instance.
ObjectDataTableIdFNameData table row ID referencing this object's definition in the object data table.
ParentSlotNameFNameName of the parent slot this object is attached to.
TransformFTransformWorld transform of this placed object.
FloorLevelint32Floor level index on which this object is placed.
IsDevLockedboolWhether this object is locked by a developer and cannot be moved by players.
CustomizeDataTArrayArray of customization save data entries for each customizable slot on this object.
AppendixFB1VariantDataMapAppendix variant data storing additional per-instance extended properties.
PrintedMeshIdFStringID of the printed mesh overlay applied to this object, if any.
PrintedMeshOffsetFVectorWorld offset applied to the printed mesh overlay on this object.
ObjectMetaSaveDataFB1GameObjectMetaSaveDataMetadata save data for game object-specific meta properties.
AuthorNameFStringAuthor name string identifying who placed or last modified this object.
GalleryPathKeyFStringGallery path key for associating this object with a saved gallery design.
AssembledAssetHashint64Hash of the assembled asset used for integrity and version checking.