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B1BuffBasicInfo

  • Core configuration data for a buff, including duration, expiry time, tick intervals,
    * emotion effects, tags, and essential flag.
PropertyTypeDescriptionMetadata
IsEssentialboolIf true, this buff will not be removed during forced character state resets (e.g., site eviction, vehicle collision).Category: B1BuffBasicInfo
DurationfloatDuration in seconds for this buff. ExpireTime and Duration cannot be used together. -1 means infinite.Category: B1BuffBasicInfo
ClampMin: -1
ExpireTimeFB1BuffExpireTimeInfoAbsolute expiry time for this buff (alternative to Duration).Category: B1BuffBasicInfo
TickIntervalfloatInterval in seconds between each tick script execution.Category: B1BuffBasicInfo
ClampMin: 0
ScriptIntervalfloatInterval in seconds between each interval script execution.Category: B1BuffBasicInfo
ClampMin: 0
EmotionIdFNameEmotion ID applied when this buff is active.Category: B1BuffBasicInfo
Foreign: Emotion.Id
EmotionValueint32Emotion value added while this buff is active.Category: B1BuffBasicInfo
ClampMin: 0
EmotionReasonPriorityEB1EmotionPriorityPriority of the emotion reason generated by this buff.Category: B1BuffBasicInfo
ClampMin: 0
TagsTArrayClassification tags applied to this buff.Category: B1BuffBasicInfo
Foreign: DataHint.Id
TagIconIdFNameIcon ID displayed for this buff's tag in the UI.Category: B1BuffBasicInfo
Foreign: B1Texture2D.Id