B1ArrestVerdictAction
What an arrest does once its outcome has been decided. Both entries are optional and independent, so an outcome can
run a script, open a choice card, do both, or nothing at all. The script runs first, with the officer as Self and the
criminal as Target; the card is then sent from the officer to the criminal.
| Property | Type | Description | Metadata |
|---|---|---|---|
| ScriptId | FName | Script to run. Use it for outcomes that settle on the spot, such as paying a fine | Category: B1ArrestVerdictAction Foreign: Script.Id |
| ChoiceCardId | FName | ChoiceCard to open. Use it for outcomes that ask the criminal to decide, such as standing trial. Names a ChoiceCard row, not a ChoiceCardGroup - group level card selection and Sender/Receiver are bypassed, the card always goes officer to criminal. Reading an id off a script that uses OpenChoiceCardPopup will not work here, because those name groups; take the ChoiceCardId held inside the group instead. | Category: B1ArrestVerdictAction Foreign: ChoiceCard.Id |