B1AnimNotifyEventData_ChangeState
- Animation notify event data for changing a game object state on a target entity during animation.
| Property | Type | Description | Metadata |
|---|---|---|---|
| Target | EB1BaseObject | The target object (self or target) whose state will be changed. | |
| ChangedStateGroupName | FName | The state group name within which the state change occurs. | |
| ChangeStateName | FName | The new state name to transition to. | |
| Type | EB1NotyfyType | Whether this is a one-shot Notify or a duration-based NotifyState. | |
| TriggerTime | float | Time in seconds within the animation at which this event triggers. | |
| Duration | float | Duration in seconds for NotifyState events. |