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B1ActivePhysicsTargetParam

  • Per-target entry pairing an active-physics object entity with the physics params to apply to it.
    * Sent (as a list) from B1 to B2 so B2 drives the object's physics.
PropertyTypeDescriptionMetadata
GameObjectEntityIdFB1EntityIdEntity ID of the target game object that receives the physics impulse.
PhysicsParamFB1ActivePhysicsParamPhysics spawn/launch parameters applied to this target.
bReapplyImpulseboolIf true, B2 does not reject the request even when the target is already in ActivePhysics (rolling); it passes the occupancy/attach gate and reapplies a fresh impulse.
Set only by intentional kicks (B1AnimNotify_KickObject). The walk-into overlap path keeps the default (false).
ActivePhysicsLifecycleRevisionuint32B2-authoritative lifecycle revision echoed by B1 sleep notifications. B1 request packets leave this as zero.