B1ActivePhysicsTargetParam
- Per-target entry pairing an active-physics object entity with the physics params to apply to it.
* Sent (as a list) from B1 to B2 so B2 drives the object's physics.
| Property | Type | Description | Metadata |
|---|---|---|---|
| GameObjectEntityId | FB1EntityId | Entity ID of the target game object that receives the physics impulse. | |
| PhysicsParam | FB1ActivePhysicsParam | Physics spawn/launch parameters applied to this target. | |
| bReapplyImpulse | bool | If true, B2 does not reject the request even when the target is already in ActivePhysics (rolling); it passes the occupancy/attach gate and reapplies a fresh impulse. Set only by intentional kicks (B1AnimNotify_KickObject). The walk-into overlap path keeps the default (false). | |
| ActivePhysicsLifecycleRevision | uint32 | B2-authoritative lifecycle revision echoed by B1 sleep notifications. B1 request packets leave this as zero. |