📘 ObjectPartsCustomUsage Data Guide
🧩 Struct: FB1ObjectPartsCustomUsageRow
Defines customization rules for object parts, such as texture compatibility and material/mesh groupings.
Properties
- UsableAITexture (
bool): If true, AI-generated textures can be applied to this part. - UsableImportedTexture (
bool): If true, user-imported textures can be used. - MeshGroups (
TArray<FName>): Group IDs of mesh variants available for customization. (Foreign = "ObjectChangeMeshGroup.Id") - MaterialChangeGroups (
TArray<FName>): Material override groups used with this part. (Foreign = "ObjectChangeMaterialGroup.Id") - MaterialGroups (
TArray<FName>): Material customization layers applied to this part. (Foreign = "ObjectCustomizeMaterialGroup.Id")
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See alsoObject
- EB1ObjectCustomizeType
- Object Data Guide
- ObjectBp Data Guide
- ObjectCategory Data Guide
- ObjectChangeActorGroup Data Guide
- ObjectChangeMaterialGroup Data Guide
- ObjectChangeMeshGroup Data Guide
- ObjectCustomizeMaterialGroup Data Guide
- ObjectCustomizeMaterialParts Data Guide
- ObjectCustomizeShapeTemplates Data Guide
- ObjectDataFilter Data Guide
- ObjectPartsParamUsage Data Guide