📘 ObjectCustomizeShapeTemplates Data Guide
🧩 Struct: FB1ObjectCustomizeShapeTemplatesRow
Defines a customizable shape template for assembling multi-part objects, including preview, offsets, and named parts.
Properties
- TemplateName (
FName): Unique identifier for the shape template. (StringTableKey = "Id") - Icon (
TSoftObjectPtr<UObject>): Preview image for the template. (AllowedClasses = Texture2D, SlateTextureAtlasInterface) - OffsetX / OffsetY / OffsetZ (
float): Positional offsets for UI preview or placement. - RotationZ (
float): Yaw rotation applied to the template (default -45°). - CamDistance (
float): Camera distance for UI or editor preview framing. - Template (
TSoftObjectPtr<UBlueprint>): Blueprint asset used as the base object for this template. - PartsName00 ~ PartsName02 (
FName): Localized part labels for each part group. (StringTableKey) - PartsTag00 ~ PartsTag02 (
FName): Logical tags associated with each part group. - Parts00 ~ Parts02 (
TArray<FB1ObjectCustomizeShapeParts>): Arrays of shape parts belonging to each section (e.g., base, detail, accessory).
📚 References
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See alsoObject
- EB1ObjectCustomizeType
- Object Data Guide
- ObjectBp Data Guide
- ObjectCategory Data Guide
- ObjectChangeActorGroup Data Guide
- ObjectChangeMaterialGroup Data Guide
- ObjectChangeMeshGroup Data Guide
- ObjectCustomizeMaterialGroup Data Guide
- ObjectCustomizeMaterialParts Data Guide
- ObjectDataFilter Data Guide
- ObjectPartsCustomUsage Data Guide
- ObjectPartsParamUsage Data Guide