📘 ObjectChangeMeshGroup Data Guide
🧩 Struct: FB1ObjectChangeMeshGroupRow
Defines a group of mesh variants for a customizable object, including preview image and UI display name.
Properties
- GroupName (
FName): Internal group name. (StringTableKey = "Id") - DisplayName (
FName): Display name shown in UI. (StringTableKey = "Id") - Icon (
TSoftObjectPtr<UObject>): Icon used for UI display. (AllowedClasses = Texture2D, SlateTextureAtlasInterface) - OverrideParam (
bool): If true, this mesh overrides default material parameters. - ParamUsageId (
FName): Parameter usage identifier linked to object material logic. (Foreign = "ObjectPartsParamUsage.Id") - ChangeParam (
TArray<FB1GameObjectChangeMeshParam>): List of mesh variants in this group.
📚 References
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See alsoObject
- EB1ObjectCustomizeType
- Object Data Guide
- ObjectBp Data Guide
- ObjectCategory Data Guide
- ObjectChangeActorGroup Data Guide
- ObjectChangeMaterialGroup Data Guide
- ObjectCustomizeMaterialGroup Data Guide
- ObjectCustomizeMaterialParts Data Guide
- ObjectCustomizeShapeTemplates Data Guide
- ObjectDataFilter Data Guide
- ObjectPartsCustomUsage Data Guide
- ObjectPartsParamUsage Data Guide